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Buenas! Tengo estos problemas en mi DayZ... ambos son de getAccountData, y no se que sucede aqui .-. Este DayZ Me lo paso un amigo, supongo que por no poder con estos errores que pueden causar incluso la caida del server :| Me desvie del tema xD. bueno, mis dudas son las siguientes:


PRIMER PROBLEMA, AL INICIAR EL SCRIPT:


Debugscript:



WARNING: login.lua:553: Bad argument @ 'getAccountData' [Expected account at argument 1, got boolean]

WARNING: login.lua:610: Bad argument @ 'getAccountData' [Expected account at argument 1, got boolean]



Honestamente no se que tiene allí de malo, por eso pido ayuda en estos AccountData's.


Lua:


function createVehicleOnServerStart()
local vehicleManager = getAccount("vehicleManager", "ds4f9$")
for i = 1, getAccountData(vehicleManager, "vehicleamount") or 0 do -- LINEA #553
wastedVehicle = false
vehicle = getAccount("vehicle_number_" .. i, "ds4f9$")
if not vehicle then
break
end
if getAccountData(vehicle, "isExploded") == true then
setAccountData(vehicle, "health", 1000)
wastedVehicle = true
end
local veh = createVehicle(getAccountData(vehicle, "model"), getAccountData(vehicle, "last_x"), getAccountData(vehicle, "last_y"), getAccountData(vehicle, "last_z"), getAccountData(vehicle, "last_rx"), getAccountData(vehicle, "last_ry"), getAccountData(vehicle, "last_rz"))
vehCol = createColSphere(getAccountData(vehicle, "last_x"), getAccountData(vehicle, "last_y"), getAccountData(vehicle, "last_z"), 4)
attachElements(vehCol, veh, 0, 0, 0)
setElementData(vehCol, "parent", veh)
setElementData(veh, "parent", vehCol)
setElementData(vehCol, "vehicle", true)
setElementData(vehCol, "MAX_Slots", getAccountData(vehicle, "MAX_Slots"))
setElementHealth(veh, getAccountData(vehicle, "health"))
xxx, yyy, zzz = getAccountData(vehicle, "spawn_x"), getAccountData(vehicle, "spawn_y"), getAccountData(vehicle, "spawn_z")
setElementData(vehCol, "spawn", {
getAccountData(vehicle, "model"),
xxx,
yyy,
zzz
})
if wastedVehicle then
if getAccountData(vehicle, "model") == 497 then
item_id = math.random(table.size(hunterSpawns))
xxx, yyy, zzz = hunterSpawns[item_id][1], hunterSpawns[item_id][2], hunterSpawns[item_id][3]
end
if getAccountData(vehicle, "model") == 487 then
local item_id = math.random(table.size(maverikSpawns))
x, y, z = maverikSpawns[item_id][1], maverikSpawns[item_id][2], maverikSpawns[item_id][3]
end
setElementPosition(veh, xxx, yyy, zzz + 1)
setElementRotation(veh, 0, 0, 0)
local tires, engine = getVehicleAddonInfos(getElementModel(veh))
setElementData(vehCol, "Tire_inVehicle", math.random(0, tires))
setElementData(vehCol, "Engine_inVehicle", math.random(0, engine))
end
setElementData(vehCol, "fuel", getAccountData(vehicle, "fuel"))
if not wastedVehicle then
for i, data in ipairs(vehicleDataTable) do
setElementData(vehCol, data[1], getAccountData(vehicle, data[1]))
end
else
if getElementModel(veh) == 433 or getElementModel(veh) == 470 then
for i, items in ipairs(lootItems.helicrashsides) do
local randomNumber = math.random(1, 10)
if randomNumber == 5 then
setElementData(vehCol, items[1], math.random(1, 2))
end
end
end
setElementData(vehCol, "fuel", 10)
end
end
for i = 1, getAccountData(vehicleManager, "tentamount") or 0 do --- LINEA #610
tentData = getAccount("tent_number_" .. i, "ds4f9$")
if not tentData then
break
end
tent = createObject(3243, getAccountData(tentData, "last_x"), getAccountData(tentData, "last_y"), getAccountData(tentData, "last_z"), 0, 0, getAccountData(tentData, "last_rz") or 0)
setObjectScale(tent, 1.3)
tentCol = createColSphere(getAccountData(tentData, "last_x"), getAccountData(tentData, "last_y"), getAccountData(tentData, "last_z"), 4)
attachElements(tentCol, tent, 0, 0, 0)
setElementData(tentCol, "parent", tent)
setElementData(tent, "parent", tentCol)
setElementData(tentCol, "tent", true)
setElementData(tentCol, "vehicle", true)
setElementData(tentCol, "MAX_Slots", 100)
for i, data in ipairs(vehicleDataTable) do
setElementData(tentCol, data[1], getAccountData(tentData, data[1]))
end
end
end


este es al iniciar el script...


SEGUNDO PROBLEMA, El mismo anterior, solo que al detener el script.


El Problema aqui es cuando doy Stop al Script. Le da un Network Trouble a todos los usuarios del servidor, aveces se cae el servidor inclusive. :wacko:


Debugscript:



WARNING: [DayZ-MTA]\DayZ\login.lua:546: Bad argument @ 'setAccountData' [Expected account at argument 1, got boolean]

WARNING: [DayZ-MTA]\DayZ\login.lua:547: Bad argument @ 'setAccountData' [Expected account at argument 1, got boolean]



LUA:


function saveallvehicles(ps, command)
counter = 0
counterTent = 0
for i, col in ipairs(getElementsByType("colshape")) do
local vehicleManager = getAccount("vehicleManager", "ds4f9$")
local veh = getElementData(col, "vehicle")
local helicrash = getElementData(col, "helicrash")
local hospitalbox = getElementData(col, "hospitalbox")
local tent = getElementData(col, "tent")
if veh and not helicrash or veh and not hospitalbox then
if tent then
counterTent = counterTent + 1
account = getAccount("tent_number_" .. counterTent, "ds4f9$") or false
if not account then
account = addAccount("tent_number_" .. counterTent, "ds4f9$")
end
local tent = getElementData(col, "parent")
local x, y, z = getElementPosition(tent)
local rx, ry, rz = getElementRotation(tent)
setAccountData(account, "last_x", x)
setAccountData(account, "last_y", y)
setAccountData(account, "last_z", z)
setAccountData(account, "last_rx", rx)
setAccountData(account, "last_ry", ry)
setAccountData(account, "last_rz", rz)
for i, data in ipairs(vehicleDataTable) do
setAccountData(account, data[1], getElementData(col, data[1]))
end
else
counter = counter + 1
account = getAccount("vehicle_number_" .. counter, "ds4f9$") or false
if not account then
account = addAccount("vehicle_number_" .. counter, "ds4f9$")
end
setAccountData(account, "spawn_x", getElementData(col, "spawn")[2])
setAccountData(account, "spawn_y", getElementData(col, "spawn")[3])
setAccountData(account, "spawn_z", getElementData(col, "spawn")[4])
for i, data in ipairs(vehicleDataTable) do
setAccountData(account, data[1], getElementData(col, data[1]))
end
local vehicle = getElementData(col, "parent")
local model = getElementModel(vehicle)
local x, y, z = getElementPosition(vehicle)
local rx, ry, rz = getElementRotation(vehicle)
local health = getElementHealth(vehicle)
setAccountData(account, "last_x", x)
setAccountData(account, "last_y", y)
setAccountData(account, "last_z", z)
setAccountData(account, "last_rx", rx)
setAccountData(account, "last_ry", ry)
setAccountData(account, "last_rz", rz)
setAccountData(account, "health", health)
setAccountData(account, "model", model)
setAccountData(account, "isExploded", getElementData(vehicle, "isExploded") or false)
end
end
setAccountData(vehicleManager, "vehicleamount", counter) --- LINEA 546
setAccountData(vehicleManager, "tentamount", counterTent) --- LINEA 547
end
end
addEventHandler("onResourceStop", getResourceRootElement(getThisResource()), saveallvehicles)


Plz necesito ayuda en esto. :( :unsure:


- Gracias de Antemano. :)

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Publicado

podrias indicar a cual linea se refiere cada error ( con el numero )

Ehm.. si estan alineadas, puse un "--- LINEA 547" en la linea 547 del problema, y asi... Pero ya lo resolvi, tenia que crear las cuentas ya que el "internal.db" que trae el DayZ estaba ausente en mi descarga.

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