Saltar al contenido
  • Global

    Global

    Chatroom Rules

    • NO SE DA SOPORTE EN CHATBOX
    • NO SPAM
    • NO FLOOD

Publicaciones recomendadas

  • Usuario
Publicado

Buenas! Tengo dos dudas relacionadas a las animaciones MTA.

 

1.- cómo puedo hacer que el usuario haga una animación pero que al mismo tiempo pueda caminar? Ej: caminar usando la anim 'phone_talk'.

 

2.- cómo puedo agregar nuevas animaciones a mí MTA server? He visto servidores con animaciones personalizadas y quisiera hacer unas propias para mí servidor Biohazard...

 

- espero respuestas y gracias de antemano. :)

  • Ex-Staff
Publicado

1. Hay algunas animaciones que permiten caminar y otras no.

 

2. Que yo sepa no se pueden agregar animaciones personalizadas aun. Puede que usen animaciones ya existentes ;)

  • Usuario
Publicado (editado)

puedes hacer las animaciones atreves de un gui que muchas de ellas las puedes encontrar en la comunidad del mta o la puedes hacer por comandos c: y sobre las animaciones aca te dejo un pack de nuchas de ellas

 

 

<catalog type="anim">
	<group name="AIRPORT">
		<anim name="thrw_barl_thrw" />
	</group>
	<group name="Attractors">
		<anim name="Stepsit_in" />
		<anim name="Stepsit_loop" />
		<anim name="Stepsit_out" /> 
	</group>
	<group name="BAR">
		<anim name="Barcustom_get" />
		<anim name="Barcustom_loop" />
		<anim name="Barcustom_order" />
		<anim name="BARman_idle" />
		<anim name="Barserve_bottle" />
		<anim name="Barserve_give" />
		<anim name="Barserve_glass" />
		<anim name="Barserve_in" />
		<anim name="Barserve_loop" />
		<anim name="Barserve_order" />
		<anim name="dnk_stndF_loop" />
		<anim name="dnk_stndM_loop" /> 
	</group>
	<group name="BASEBALL">
		<anim name="Bat_1" />
		<anim name="Bat_2" />
		<anim name="Bat_3" />
		<anim name="Bat_4" />
		<anim name="Bat_block" />
		<anim name="Bat_Hit_1" />
		<anim name="Bat_Hit_2" />
		<anim name="Bat_Hit_3" />
		<anim name="Bat_IDLE" />
		<anim name="Bat_M" />
		<anim name="BAT_PART" /> 
	</group>
	<group name="BD_FIRE">
		<anim name="BD_Fire1" />
		<anim name="BD_Fire2" />
		<anim name="BD_Fire3" />
		<anim name="BD_GF_Wave" />
		<anim name="BD_Panic_01" />
		<anim name="BD_Panic_02" />
		<anim name="BD_Panic_03" />
		<anim name="BD_Panic_04" />
		<anim name="BD_Panic_Loop" />
		<anim name="Grlfrd_Kiss_03" />
		<anim name="M_smklean_loop" />
		<anim name="Playa_Kiss_03" />
		<anim name="wash_up" /> 
	</group>
	<group name="BEACH">
		<anim name="bather" />
		<anim name="Lay_Bac_Loop" />
		<anim name="ParkSit_M_loop" />
		<anim name="ParkSit_W_loop" />
		<anim name="SitnWait_loop_W" /> 
	</group>
	<group name="benchpress">
		<anim name="gym_bp_celebrate" />
		<anim name="gym_bp_down" />
		<anim name="gym_bp_getoff" />
		<anim name="gym_bp_geton" />
		<anim name="gym_bp_up_A" />
		<anim name="gym_bp_up_B" />
		<anim name="gym_bp_up_smooth" /> 
	</group>
	<group name="BF_injection">
		<anim name="BF_getin_LHS" />
		<anim name="BF_getin_RHS" />
		<anim name="BF_getout_LHS" />
		<anim name="BF_getout_RHS" /> 
	</group>
	<group name="BIKED">
		<anim name="BIKEd_Back" />
		<anim name="BIKEd_drivebyFT" />
		<anim name="BIKEd_drivebyLHS" />
		<anim name="BIKEd_drivebyRHS" />
		<anim name="BIKEd_Fwd" />
		<anim name="BIKEd_getoffBACK" />
		<anim name="BIKEd_getoffLHS" />
		<anim name="BIKEd_getoffRHS" />
		<anim name="BIKEd_hit" />
		<anim name="BIKEd_jumponL" />
		<anim name="BIKEd_jumponR" />
		<anim name="BIKEd_kick" />
		<anim name="BIKEd_Left" />
		<anim name="BIKEd_passenger" />
		<anim name="BIKEd_pushes" />
		<anim name="BIKEd_Ride" />
		<anim name="BIKEd_Right" />
		<anim name="BIKEd_shuffle" />
		<anim name="BIKEd_Still" /> 
	</group>
	<group name="BIKEH">
		<anim name="BIKEh_Back" />
		<anim name="BIKEh_drivebyFT" />
		<anim name="BIKEh_drivebyLHS" />
		<anim name="BIKEh_drivebyRHS" />
		<anim name="BIKEh_Fwd" />
		<anim name="BIKEh_getoffBACK" />
		<anim name="BIKEh_getoffLHS" />
		<anim name="BIKEh_getoffRHS" />
		<anim name="BIKEh_hit" />
		<anim name="BIKEh_jumponL" />
		<anim name="BIKEh_jumponR" />
		<anim name="BIKEh_kick" />
		<anim name="BIKEh_Left" />
		<anim name="BIKEh_passenger" />
		<anim name="BIKEh_pushes" />
		<anim name="BIKEh_Ride" />
		<anim name="BIKEh_Right" />
		<anim name="BIKEh_Still" /> 
	</group>
	<group name="BIKELEAP">
		<anim name="bk_blnce_in" />
		<anim name="bk_blnce_out" />
		<anim name="bk_jmp" />
		<anim name="bk_rdy_in" />
		<anim name="bk_rdy_out" />
		<anim name="struggle_cesar" />
		<anim name="struggle_driver" />
		<anim name="truck_driver" />
		<anim name="truck_getin" /> 
	</group>
	<group name="BIKES">
		<anim name="BIKEs_Back" />
		<anim name="BIKEs_drivebyFT" />
		<anim name="BIKEs_drivebyLHS" />
		<anim name="BIKEs_drivebyRHS" />
		<anim name="BIKEs_Fwd" />
		<anim name="BIKEs_getoffBACK" />
		<anim name="BIKEs_getoffLHS" />
		<anim name="BIKEs_getoffRHS" />
		<anim name="BIKEs_hit" />
		<anim name="BIKEs_jumponL" />
		<anim name="BIKEs_jumponR" />
		<anim name="BIKEs_kick" />
		<anim name="BIKEs_Left" />
		<anim name="BIKEs_passenger" />
		<anim name="BIKEs_pushes" />
		<anim name="BIKEs_Ride" />
		<anim name="BIKEs_Right" />
		<anim name="BIKEs_Snatch_L" />
		<anim name="BIKEs_Snatch_R" />
		<anim name="BIKEs_Still" /> 
	</group>
	<group name="BIKEV">
		<anim name="BIKEv_Back" />
		<anim name="BIKEv_drivebyFT" />
		<anim name="BIKEv_drivebyLHS" />
		<anim name="BIKEv_drivebyRHS" />
		<anim name="BIKEv_Fwd" />
		<anim name="BIKEv_getoffBACK" />
		<anim name="BIKEv_getoffLHS" />
		<anim name="BIKEv_getoffRHS" />
		<anim name="BIKEv_hit" />
		<anim name="BIKEv_jumponL" />
		<anim name="BIKEv_jumponR" />
		<anim name="BIKEv_kick" />
		<anim name="BIKEv_Left" />
		<anim name="BIKEv_passenger" />
		<anim name="BIKEv_pushes" />
		<anim name="BIKEv_Ride" />
		<anim name="BIKEv_Right" />
		<anim name="BIKEv_Still" /> 
	</group>
	<group name="BIKE_DBZ">
		<anim name="Pass_Driveby_BWD" />
		<anim name="Pass_Driveby_FWD" />
		<anim name="Pass_Driveby_LHS" />
		<anim name="Pass_Driveby_RHS" /> 
	</group>
	<group name="BMX">
		<anim name="BMX_back" />
		<anim name="BMX_bunnyhop" />
		<anim name="BMX_drivebyFT" />
		<anim name="BMX_driveby_LHS" />
		<anim name="BMX_driveby_RHS" />
		<anim name="BMX_fwd" />
		<anim name="BMX_getoffBACK" />
		<anim name="BMX_getoffLHS" />
		<anim name="BMX_getoffRHS" />
		<anim name="BMX_jumponL" />
		<anim name="BMX_jumponR" />
		<anim name="BMX_Left" />
		<anim name="BMX_pedal" />
		<anim name="BMX_pushes" />
		<anim name="BMX_Ride" />
		<anim name="BMX_Right" />
		<anim name="BMX_sprint" />
		<anim name="BMX_still" /> 
	</group>
	<group name="BOMBER">
		<anim name="BOM_Plant" />
		<anim name="BOM_Plant_2Idle" />
		<anim name="BOM_Plant_Crouch_In" />
		<anim name="BOM_Plant_Crouch_Out" />
		<anim name="BOM_Plant_In" />
		<anim name="BOM_Plant_Loop" /> 
	</group>
	<group name="BOX">
		<anim name="boxhipin" />
		<anim name="boxhipup" />
		<anim name="boxshdwn" />
		<anim name="boxshup" />
		<anim name="bxhipwlk" />
		<anim name="bxhwlki" />
		<anim name="bxshwlk" />
		<anim name="bxshwlki" />
		<anim name="bxwlko" />
		<anim name="catch_box" /> 
	</group>
	<group name="BSKTBALL">
		<anim name="BBALL_def_jump_shot" />
		<anim name="BBALL_def_loop" />
		<anim name="BBALL_def_stepL" />
		<anim name="BBALL_def_stepR" />
		<anim name="BBALL_Dnk" />
		<anim name="BBALL_Dnk_Gli" />
		<anim name="BBALL_Dnk_Gli_O" />
		<anim name="BBALL_Dnk_Lnch" />
		<anim name="BBALL_Dnk_Lnch_O" />
		<anim name="BBALL_Dnk_Lnd" />
		<anim name="BBALL_Dnk_O" />
		<anim name="BBALL_idle" />
		<anim name="BBALL_idle2" />
		<anim name="BBALL_idle2_O" />
		<anim name="BBALL_idleloop" />
		<anim name="BBALL_idleloop_O" />
		<anim name="BBALL_idle_O" />
		<anim name="BBALL_Jump_Cancel" />
		<anim name="BBALL_Jump_Cancel_O" />
		<anim name="BBALL_Jump_End" />
		<anim name="BBALL_Jump_Shot" />
		<anim name="BBALL_Jump_Shot_O" />
		<anim name="BBALL_Net_Dnk_O" />
		<anim name="BBALL_pickup" />
		<anim name="BBALL_pickup_O" />
		<anim name="BBALL_react_miss" />
		<anim name="BBALL_react_score" />
		<anim name="BBALL_run" />
		<anim name="BBALL_run_O" />
		<anim name="BBALL_SkidStop_L" />
		<anim name="BBALL_SkidStop_L_O" />
		<anim name="BBALL_SkidStop_R" />
		<anim name="BBALL_SkidStop_R_O" />
		<anim name="BBALL_walk" />
		<anim name="BBALL_WalkStop_L" />
		<anim name="BBALL_WalkStop_L_O" />
		<anim name="BBALL_WalkStop_R" />
		<anim name="BBALL_WalkStop_R_O" />
		<anim name="BBALL_walk_O" />
		<anim name="BBALL_walk_start" />
		<anim name="BBALL_walk_start_O" /> 
	</group>
	<group name="BUDDY">
		<anim name="buddy_crouchfire" />
		<anim name="buddy_crouchreload" />
		<anim name="buddy_fire" />
		<anim name="buddy_fire_poor" />
		<anim name="buddy_reload" /> 
	</group>
	<group name="BUS">
		<anim name="BUS_close" />
		<anim name="BUS_getin_LHS" />
		<anim name="BUS_getin_RHS" />
		<anim name="BUS_getout_LHS" />
		<anim name="BUS_getout_RHS" />
		<anim name="BUS_jacked_LHS" />
		<anim name="BUS_open" />
		<anim name="BUS_open_RHS" />
		<anim name="BUS_pullout_LHS" /> 
	</group>
	<group name="CAMERA">
		<anim name="camcrch_cmon" />
		<anim name="camcrch_idleloop" />
		<anim name="camcrch_stay" />
		<anim name="camcrch_to_camstnd" />
		<anim name="camstnd_cmon" />
		<anim name="camstnd_idleloop" />
		<anim name="camstnd_lkabt" />
		<anim name="camstnd_to_camcrch" />
		<anim name="piccrch_in" />
		<anim name="piccrch_out" />
		<anim name="piccrch_take" />
		<anim name="picstnd_in" />
		<anim name="picstnd_out" />
		<anim name="picstnd_take" /> 
	</group>
	<group name="CAR">
		<anim name="Fixn_Car_Loop" />
		<anim name="Fixn_Car_Out" />
		<anim name="flag_drop" />
		<anim name="Sit_relaxed" />
		<anim name="Tap_hand" />
		<anim name="Tyd2car_bump" />
		<anim name="Tyd2car_high" />
		<anim name="Tyd2car_low" />
		<anim name="Tyd2car_med" />
		<anim name="Tyd2car_TurnL" />
		<anim name="Tyd2car_TurnR" /> 
	</group>
	<group name="CARRY">
		<anim name="crry_prtial" />
		<anim name="liftup" />
		<anim name="liftup05" />
		<anim name="liftup105" />
		<anim name="putdwn" />
		<anim name="putdwn05" />
		<anim name="putdwn105" /> 
	</group>
	<group name="CAR_CHAT">
		<anim name="carfone_in" />
		<anim name="carfone_loopA" />
		<anim name="carfone_loopA_to_B" />
		<anim name="carfone_loopB" />
		<anim name="carfone_loopB_to_A" />
		<anim name="carfone_out" />
		<anim name="CAR_Sc1_BL" />
		<anim name="CAR_Sc1_BR" />
		<anim name="CAR_Sc1_FL" />
		<anim name="CAR_Sc1_FR" />
		<anim name="CAR_Sc2_FL" />
		<anim name="CAR_Sc3_BR" />
		<anim name="CAR_Sc3_FL" />
		<anim name="CAR_Sc3_FR" />
		<anim name="CAR_Sc4_BL" />
		<anim name="CAR_Sc4_BR" />
		<anim name="CAR_Sc4_FL" />
		<anim name="CAR_Sc4_FR" />
		<anim name="car_talkm_in" />
		<anim name="car_talkm_loop" />
		<anim name="car_talkm_out" /> 
	</group>
	<group name="CASINO">
		<anim name="cards_in" />
		<anim name="cards_loop" />
		<anim name="cards_lose" />
		<anim name="cards_out" />
		<anim name="cards_pick_01" />
		<anim name="cards_pick_02" />
		<anim name="cards_raise" />
		<anim name="cards_win" />
		<anim name="dealone" />
		<anim name="manwinb" />
		<anim name="manwind" />
		<anim name="Roulette_bet" />
		<anim name="Roulette_in" />
		<anim name="Roulette_loop" />
		<anim name="Roulette_lose" />
		<anim name="Roulette_out" />
		<anim name="Roulette_win" />
		<anim name="Slot_bet_01" />
		<anim name="Slot_bet_02" />
		<anim name="Slot_in" />
		<anim name="Slot_lose_out" />
		<anim name="Slot_Plyr" />
		<anim name="Slot_wait" />
		<anim name="Slot_win_out" />
		<anim name="wof" /> 
	</group>
	<group name="CHAINSAW">
		<anim name="CSAW_1" />
		<anim name="CSAW_2" />
		<anim name="CSAW_3" />
		<anim name="CSAW_G" />
		<anim name="CSAW_Hit_1" />
		<anim name="CSAW_Hit_2" />
		<anim name="CSAW_Hit_3" />
		<anim name="csaw_part" />
		<anim name="IDLE_csaw" />
		<anim name="WEAPON_csaw" />
		<anim name="WEAPON_csawlo" /> 
	</group>
	<group name="CHOPPA">
		<anim name="CHOPPA_back" />
		<anim name="CHOPPA_bunnyhop" />
		<anim name="CHOPPA_drivebyFT" />
		<anim name="CHOPPA_driveby_LHS" />
		<anim name="CHOPPA_driveby_RHS" />
		<anim name="CHOPPA_fwd" />
		<anim name="CHOPPA_getoffBACK" />
		<anim name="CHOPPA_getoffLHS" />
		<anim name="CHOPPA_getoffRHS" />
		<anim name="CHOPPA_jumponL" />
		<anim name="CHOPPA_jumponR" />
		<anim name="CHOPPA_Left" />
		<anim name="CHOPPA_pedal" />
		<anim name="CHOPPA_Pushes" />
		<anim name="CHOPPA_ride" />
		<anim name="CHOPPA_Right" />
		<anim name="CHOPPA_sprint" />
		<anim name="CHOPPA_Still" /> 
	</group>
	<group name="CLOTHES">
		<anim name="CLO_Buy" />
		<anim name="CLO_In" />
		<anim name="CLO_Out" />
		<anim name="CLO_Pose_Hat" />
		<anim name="CLO_Pose_In" />
		<anim name="CLO_Pose_In_O" />
		<anim name="CLO_Pose_Legs" />
		<anim name="CLO_Pose_Loop" />
		<anim name="CLO_Pose_Out" />
		<anim name="CLO_Pose_Out_O" />
		<anim name="CLO_Pose_Shoes" />
		<anim name="CLO_Pose_Torso" />
		<anim name="CLO_Pose_Watch" /> 
	</group>
	<group name="COACH">
		<anim name="COACH_inL" />
		<anim name="COACH_inR" />
		<anim name="COACH_opnL" />
		<anim name="COACH_opnR" />
		<anim name="COACH_outL" />
		<anim name="COACH_outR" /> 
	</group>
	<group name="COLT45">
		<anim name="2guns_crouchfire" />
		<anim name="colt45_crouchfire" />
		<anim name="colt45_crouchreload" />
		<anim name="colt45_fire" />
		<anim name="colt45_fire_2hands" />
		<anim name="colt45_reload" />
		<anim name="sawnoff_reload" /> 
	</group>
	<group name="COP_AMBIENT">
		<anim name="Copbrowse_in" />
		<anim name="Copbrowse_loop" />
		<anim name="Copbrowse_nod" />
		<anim name="Copbrowse_out" />
		<anim name="Copbrowse_shake" />
		<anim name="Coplook_in" />
		<anim name="Coplook_loop" />
		<anim name="Coplook_nod" />
		<anim name="Coplook_out" />
		<anim name="Coplook_shake" />
		<anim name="Coplook_think" />
		<anim name="Coplook_watch" /> 
	</group>
	<group name="COP_DVBYZ">
		<anim name="COP_Dvby_B" />
		<anim name="COP_Dvby_FT" />
		<anim name="COP_Dvby_L" />
		<anim name="COP_Dvby_R" /> 
	</group>
	<group name="CRACK">
		<anim name="Bbalbat_Idle_01" />
		<anim name="Bbalbat_Idle_02" />
		<anim name="crckdeth1" />
		<anim name="crckdeth2" />
		<anim name="crckdeth3" />
		<anim name="crckdeth4" />
		<anim name="crckidle1" />
		<anim name="crckidle2" />
		<anim name="crckidle3" />
		<anim name="crckidle4" /> 
	</group>
	<group name="CRIB">
		<anim name="CRIB_Console_Loop" />
		<anim name="CRIB_Use_Switch" />
		<anim name="PED_Console_Loop" />
		<anim name="PED_Console_Loose" />
		<anim name="PED_Console_Win" /> 
	</group>
	<group name="DAM_JUMP">
		<anim name="DAM_Dive_Loop" />
		<anim name="DAM_Land" />
		<anim name="DAM_Launch" />
		<anim name="Jump_Roll" />
		<anim name="SF_JumpWall" /> 
	</group>
	<group name="DANCING">
		<anim name="bd_clap" />
		<anim name="bd_clap1" />
		<anim name="dance_loop" />
		<anim name="DAN_Down_A" />
		<anim name="DAN_Left_A" />
		<anim name="DAN_Loop_A" />
		<anim name="DAN_Right_A" />
		<anim name="DAN_Up_A" />
		<anim name="dnce_M_a" />
		<anim name="dnce_M_b" />
		<anim name="dnce_M_c" />
		<anim name="dnce_M_d" />
		<anim name="dnce_M_e" /> 
	</group>
	<group name="DEALER">
		<anim name="DEALER_DEAL" />
		<anim name="DEALER_IDLE" />
		<anim name="DEALER_IDLE_01" />
		<anim name="DEALER_IDLE_02" />
		<anim name="DEALER_IDLE_03" />
		<anim name="DRUGS_BUY" />
		<anim name="shop_pay" /> 
	</group>
	<group name="DILDO">
		<anim name="DILDO_1" />
		<anim name="DILDO_2" />
		<anim name="DILDO_3" />
		<anim name="DILDO_block" />
		<anim name="DILDO_G" />
		<anim name="DILDO_Hit_1" />
		<anim name="DILDO_Hit_2" />
		<anim name="DILDO_Hit_3" />
		<anim name="DILDO_IDLE" /> 
	</group>
	<group name="DODGE">
		<anim name="Cover_Dive_01" />
		<anim name="Cover_Dive_02" />
		<anim name="Crushed" />
		<anim name="Crush_Jump" /> 
	</group>
	<group name="DOZER">
		<anim name="DOZER_Align_LHS" />
		<anim name="DOZER_Align_RHS" />
		<anim name="DOZER_getin_LHS" />
		<anim name="DOZER_getin_RHS" />
		<anim name="DOZER_getout_LHS" />
		<anim name="DOZER_getout_RHS" />
		<anim name="DOZER_Jacked_LHS" />
		<anim name="DOZER_Jacked_RHS" />
		<anim name="DOZER_pullout_LHS" />
		<anim name="DOZER_pullout_RHS" /> 
	</group>
	<group name="DRIVEBYS">
		<anim name="Gang_DrivebyLHS" />
		<anim name="Gang_DrivebyLHS_Bwd" />
		<anim name="Gang_DrivebyLHS_Fwd" />
		<anim name="Gang_DrivebyRHS" />
		<anim name="Gang_DrivebyRHS_Bwd" />
		<anim name="Gang_DrivebyRHS_Fwd" />
		<anim name="Gang_DrivebyTop_LHS" />
		<anim name="Gang_DrivebyTop_RHS" /> 
	</group>
	<group name="FAT">
		<anim name="FatIdle" />
		<anim name="FatIdle_armed" />
		<anim name="FatIdle_Csaw" />
		<anim name="FatIdle_Rocket" />
		<anim name="FatRun" />
		<anim name="FatRun_armed" />
		<anim name="FatRun_Csaw" />
		<anim name="FatRun_Rocket" />
		<anim name="FatSprint" />
		<anim name="FatWalk" />
		<anim name="FatWalkstart" />
		<anim name="FatWalkstart_Csaw" />
		<anim name="FatWalkSt_armed" />
		<anim name="FatWalkSt_Rocket" />
		<anim name="FatWalk_armed" />
		<anim name="FatWalk_Csaw" />
		<anim name="FatWalk_Rocket" />
		<anim name="IDLE_tired" /> 
	</group>
	<group name="FIGHT_B">
		<anim name="FightB_1" />
		<anim name="FightB_2" />
		<anim name="FightB_3" />
		<anim name="FightB_block" />
		<anim name="FightB_G" />
		<anim name="FightB_IDLE" />
		<anim name="FightB_M" />
		<anim name="HitB_1" />
		<anim name="HitB_2" />
		<anim name="HitB_3" /> 
	</group>
	<group name="FIGHT_C">
		<anim name="FightC_1" />
		<anim name="FightC_2" />
		<anim name="FightC_3" />
		<anim name="FightC_block" />
		<anim name="FightC_blocking" />
		<anim name="FightC_G" />
		<anim name="FightC_IDLE" />
		<anim name="FightC_M" />
		<anim name="FightC_Spar" />
		<anim name="HitC_1" />
		<anim name="HitC_2" />
		<anim name="HitC_3" /> 
	</group>
	<group name="FIGHT_D">
		<anim name="FightD_1" />
		<anim name="FightD_2" />
		<anim name="FightD_3" />
		<anim name="FightD_block" />
		<anim name="FightD_G" />
		<anim name="FightD_IDLE" />
		<anim name="FightD_M" />
		<anim name="HitD_1" />
		<anim name="HitD_2" />
		<anim name="HitD_3" /> 
	</group>
	<group name="FIGHT_E">
		<anim name="FightKick" />
		<anim name="FightKick_B" />
		<anim name="Hit_fightkick" />
		<anim name="Hit_fightkick_B" /> 
	</group>
	<group name="FINALE">
		<anim name="FIN_Climb_In" />
		<anim name="FIN_Cop1_ClimbOut2" />
		<anim name="FIN_Cop1_Loop" />
		<anim name="FIN_Cop1_Stomp" />
		<anim name="FIN_Hang_L" />
		<anim name="FIN_Hang_Loop" />
		<anim name="FIN_Hang_R" />
		<anim name="FIN_Hang_Slip" />
		<anim name="FIN_Jump_On" />
		<anim name="FIN_Land_Car" />
		<anim name="FIN_Land_Die" />
		<anim name="FIN_LegsUp" />
		<anim name="FIN_LegsUp_L" />
		<anim name="FIN_LegsUp_Loop" />
		<anim name="FIN_LegsUp_R" />
		<anim name="FIN_Let_Go" /> 
	</group>
	<group name="FINALE2">
		<anim name="FIN_Cop1_ClimbOut" />
		<anim name="FIN_Cop1_Fall" />
		<anim name="FIN_Cop1_Loop" />
		<anim name="FIN_Cop1_Shot" />
		<anim name="FIN_Cop1_Swing" />
		<anim name="FIN_Cop2_ClimbOut" />
		<anim name="FIN_Switch_P" />
		<anim name="FIN_Switch_S" /> 
	</group>
	<group name="FLAME">
		<anim name="FLAME_fire" /> 
	</group>
	<group name="Flowers">
		<anim name="Flower_attack" />
		<anim name="Flower_attack_M" />
		<anim name="Flower_Hit" /> 
	</group>
	<group name="FOOD">
		<anim name="EAT_Burger" />
		<anim name="EAT_Chicken" />
		<anim name="EAT_Pizza" />
		<anim name="EAT_Vomit_P" />
		<anim name="EAT_Vomit_SK" />
		<anim name="FF_Dam_Bkw" />
		<anim name="FF_Dam_Fwd" />
		<anim name="FF_Dam_Left" />
		<anim name="FF_Dam_Right" />
		<anim name="FF_Die_Bkw" />
		<anim name="FF_Die_Fwd" />
		<anim name="FF_Die_Left" />
		<anim name="FF_Die_Right" />
		<anim name="FF_Sit_Eat1" />
		<anim name="FF_Sit_Eat2" />
		<anim name="FF_Sit_Eat3" />
		<anim name="FF_Sit_In" />
		<anim name="FF_Sit_In_L" />
		<anim name="FF_Sit_In_R" />
		<anim name="FF_Sit_Look" />
		<anim name="FF_Sit_Loop" />
		<anim name="FF_Sit_Out_180" />
		<anim name="FF_Sit_Out_L_180" />
		<anim name="FF_Sit_Out_R_180" />
		<anim name="SHP_Thank" />
		<anim name="SHP_Tray_In" />
		<anim name="SHP_Tray_Lift" />
		<anim name="SHP_Tray_Lift_In" />
		<anim name="SHP_Tray_Lift_Loop" />
		<anim name="SHP_Tray_Lift_Out" />
		<anim name="SHP_Tray_Out" />
		<anim name="SHP_Tray_Pose" />
		<anim name="SHP_Tray_Return" /> 
	</group>
	<group name="Freeweights">
		<anim name="gym_barbell" />
		<anim name="gym_free_A" />
		<anim name="gym_free_B" />
		<anim name="gym_free_celebrate" />
		<anim name="gym_free_down" />
		<anim name="gym_free_loop" />
		<anim name="gym_free_pickup" />
		<anim name="gym_free_putdown" />
		<anim name="gym_free_up_smooth" /> 
	</group>
	<group name="GANGS">
		<anim name="DEALER_DEAL" />
		<anim name="DEALER_IDLE" />
		<anim name="drnkbr_prtl" />
		<anim name="drnkbr_prtl_F" />
		<anim name="DRUGS_BUY" />
		<anim name="hndshkaa" />
		<anim name="hndshkba" />
		<anim name="hndshkca" />
		<anim name="hndshkcb" />
		<anim name="hndshkda" />
		<anim name="hndshkea" />
		<anim name="hndshkfa" />
		<anim name="hndshkfa_swt" />
		<anim name="Invite_No" />
		<anim name="Invite_Yes" />
		<anim name="leanIDLE" />
		<anim name="leanIN" />
		<anim name="leanOUT" />
		<anim name="prtial_gngtlkA" />
		<anim name="prtial_gngtlkB" />
		<anim name="prtial_gngtlkC" />
		<anim name="prtial_gngtlkD" />
		<anim name="prtial_gngtlkE" />
		<anim name="prtial_gngtlkF" />
		<anim name="prtial_gngtlkG" />
		<anim name="prtial_gngtlkH" />
		<anim name="prtial_hndshk_01" />
		<anim name="prtial_hndshk_biz_01" />
		<anim name="shake_cara" />
		<anim name="shake_carK" />
		<anim name="shake_carSH" />
		<anim name="smkcig_prtl" />
		<anim name="smkcig_prtl_F" /> 
	</group>
	<group name="GHANDS">
		<anim name="gsign1" />
		<anim name="gsign1LH" />
		<anim name="gsign2" />
		<anim name="gsign2LH" />
		<anim name="gsign3" />
		<anim name="gsign3LH" />
		<anim name="gsign4" />
		<anim name="gsign4LH" />
		<anim name="gsign5" />
		<anim name="gsign5LH" />
		<anim name="LHGsign1" />
		<anim name="LHGsign2" />
		<anim name="LHGsign3" />
		<anim name="LHGsign4" />
		<anim name="LHGsign5" />
		<anim name="RHGsign1" />
		<anim name="RHGsign2" />
		<anim name="RHGsign3" />
		<anim name="RHGsign4" />
		<anim name="RHGsign5" /> 
	</group>
	<group name="GHETTO_DB">
		<anim name="GDB_Car2_PLY" />
		<anim name="GDB_Car2_SMO" />
		<anim name="GDB_Car2_SWE" />
		<anim name="GDB_Car_PLY" />
		<anim name="GDB_Car_RYD" />
		<anim name="GDB_Car_SMO" />
		<anim name="GDB_Car_SWE" /> 
	</group>
	<group name="goggles">
		<anim name="goggles_put_on" /> 
	</group>
	<group name="GRAFFITI">
		<anim name="graffiti_Chkout" />
		<anim name="spraycan_fire" /> 
	</group>
	<group name="GRAVEYARD">
		<anim name="mrnF_loop" />
		<anim name="mrnM_loop" />
		<anim name="prst_loopa" /> 
	</group>
	<group name="GRENADE">
		<anim name="WEAPON_start_throw" />
		<anim name="WEAPON_throw" />
		<anim name="WEAPON_throwu" /> 
	</group>
	<group name="GYMNASIUM">
		<anim name="GYMshadowbox" />
		<anim name="gym_bike_celebrate" />
		<anim name="gym_bike_fast" />
		<anim name="gym_bike_faster" />
		<anim name="gym_bike_getoff" />
		<anim name="gym_bike_geton" />
		<anim name="gym_bike_pedal" />
		<anim name="gym_bike_slow" />
		<anim name="gym_bike_still" />
		<anim name="gym_jog_falloff" />
		<anim name="gym_shadowbox" />
		<anim name="gym_tread_celebrate" />
		<anim name="gym_tread_falloff" />
		<anim name="gym_tread_getoff" />
		<anim name="gym_tread_geton" />
		<anim name="gym_tread_jog" />
		<anim name="gym_tread_sprint" />
		<anim name="gym_tread_tired" />
		<anim name="gym_tread_walk" />
		<anim name="gym_walk_falloff" />
		<anim name="Pedals_fast" />
		<anim name="Pedals_med" />
		<anim name="Pedals_slow" />
		<anim name="Pedals_still" /> 
	</group>
	<group name="HAIRCUTS">
		<anim name="BRB_Beard_01" />
		<anim name="BRB_Buy" />
		<anim name="BRB_Cut" />
		<anim name="BRB_Cut_In" />
		<anim name="BRB_Cut_Out" />
		<anim name="BRB_Hair_01" />
		<anim name="BRB_Hair_02" />
		<anim name="BRB_In" />
		<anim name="BRB_Loop" />
		<anim name="BRB_Out" />
		<anim name="BRB_Sit_In" />
		<anim name="BRB_Sit_Loop" />
		<anim name="BRB_Sit_Out" /> 
	</group>
	<group name="HEIST9">
		<anim name="CAS_G2_GasKO" />
		<anim name="swt_wllpk_L" />
		<anim name="swt_wllpk_L_back" />
		<anim name="swt_wllpk_R" />
		<anim name="swt_wllpk_R_back" />
		<anim name="swt_wllshoot_in_L" />
		<anim name="swt_wllshoot_in_R" />
		<anim name="swt_wllshoot_out_L" />
		<anim name="swt_wllshoot_out_R" />
		<anim name="Use_SwipeCard" /> 
	</group>
	<group name="INT_HOUSE">
		<anim name="BED_In_L" />
		<anim name="BED_In_R" />
		<anim name="BED_Loop_L" />
		<anim name="BED_Loop_R" />
		<anim name="BED_Out_L" />
		<anim name="BED_Out_R" />
		<anim name="LOU_In" />
		<anim name="LOU_Loop" />
		<anim name="LOU_Out" />
		<anim name="wash_up" /> 
	</group>
	<group name="INT_OFFICE">
		<anim name="FF_Dam_Fwd" />
		<anim name="OFF_Sit_2Idle_180" />
		<anim name="OFF_Sit_Bored_Loop" />
		<anim name="OFF_Sit_Crash" />
		<anim name="OFF_Sit_Drink" />
		<anim name="OFF_Sit_Idle_Loop" />
		<anim name="OFF_Sit_In" />
		<anim name="OFF_Sit_Read" />
		<anim name="OFF_Sit_Type_Loop" />
		<anim name="OFF_Sit_Watch" /> 
	</group>
	<group name="INT_SHOP">
		<anim name="shop_cashier" />
		<anim name="shop_in" />
		<anim name="shop_lookA" />
		<anim name="shop_lookB" />
		<anim name="shop_loop" />
		<anim name="shop_out" />
		<anim name="shop_pay" />
		<anim name="shop_shelf" /> 
	</group>
	<group name="JST_BUISNESS">
		<anim name="girl_01" />
		<anim name="girl_02" />
		<anim name="player_01" />
		<anim name="smoke_01" /> 
	</group>
	<group name="KART">
		<anim name="KART_getin_LHS" />
		<anim name="KART_getin_RHS" />
		<anim name="KART_getout_LHS" />
		<anim name="KART_getout_RHS" /> 
	</group>
	<group name="KISSING">
		<anim name="BD_GF_Wave" />
		<anim name="gfwave2" />
		<anim name="GF_CarArgue_01" />
		<anim name="GF_CarArgue_02" />
		<anim name="GF_CarSpot" />
		<anim name="GF_StreetArgue_01" />
		<anim name="GF_StreetArgue_02" />
		<anim name="gift_get" />
		<anim name="gift_give" />
		<anim name="Grlfrd_Kiss_01" />
		<anim name="Grlfrd_Kiss_02" />
		<anim name="Grlfrd_Kiss_03" />
		<anim name="Playa_Kiss_01" />
		<anim name="Playa_Kiss_02" />
		<anim name="Playa_Kiss_03" /> 
	</group>
	<group name="KNIFE">
		<anim name="KILL_Knife_Ped_Damage" />
		<anim name="KILL_Knife_Ped_Die" />
		<anim name="KILL_Knife_Player" />
		<anim name="KILL_Partial" />
		<anim name="knife_1" />
		<anim name="knife_2" />
		<anim name="knife_3" />
		<anim name="Knife_4" />
		<anim name="knife_block" />
		<anim name="Knife_G" />
		<anim name="knife_hit_1" />
		<anim name="knife_hit_2" />
		<anim name="knife_hit_3" />
		<anim name="knife_IDLE" />
		<anim name="knife_part" />
		<anim name="WEAPON_knifeidle" /> 
	</group>
	<group name="LAPDAN1">
		<anim name="LAPDAN_D" />
		<anim name="LAPDAN_P" /> 
	</group>
	<group name="LAPDAN2">
		<anim name="LAPDAN_D" />
		<anim name="LAPDAN_P" /> 
	</group>
	<group name="LAPDAN3">
		<anim name="LAPDAN_D" />
		<anim name="LAPDAN_P" /> 
	</group>
	<group name="LOWRIDER">
		<anim name="F_smklean_loop" />
		<anim name="lrgirl_bdbnce" />
		<anim name="lrgirl_hair" />
		<anim name="lrgirl_hurry" />
		<anim name="lrgirl_idleloop" />
		<anim name="lrgirl_idle_to_l0" />
		<anim name="lrgirl_l0_bnce" />
		<anim name="lrgirl_l0_loop" />
		<anim name="lrgirl_l0_to_l1" />
		<anim name="lrgirl_l12_to_l0" />
		<anim name="lrgirl_l1_bnce" />
		<anim name="lrgirl_l1_loop" />
		<anim name="lrgirl_l1_to_l2" />
		<anim name="lrgirl_l2_bnce" />
		<anim name="lrgirl_l2_loop" />
		<anim name="lrgirl_l2_to_l3" />
		<anim name="lrgirl_l345_to_l1" />
		<anim name="lrgirl_l3_bnce" />
		<anim name="lrgirl_l3_loop" />
		<anim name="lrgirl_l3_to_l4" />
		<anim name="lrgirl_l4_bnce" />
		<anim name="lrgirl_l4_loop" />
		<anim name="lrgirl_l4_to_l5" />
		<anim name="lrgirl_l5_bnce" />
		<anim name="lrgirl_l5_loop" />
		<anim name="M_smklean_loop" />
		<anim name="M_smkstnd_loop" />
		<anim name="prtial_gngtlkB" />
		<anim name="prtial_gngtlkC" />
		<anim name="prtial_gngtlkD" />
		<anim name="prtial_gngtlkE" />
		<anim name="prtial_gngtlkF" />
		<anim name="prtial_gngtlkG" />
		<anim name="prtial_gngtlkH" />
		<anim name="RAP_A_Loop" />
		<anim name="RAP_B_Loop" />
		<anim name="RAP_C_Loop" />
		<anim name="Sit_relaxed" />
		<anim name="Tap_hand" /> 
	</group>
	<group name="MD_CHASE">
		<anim name="Carhit_Hangon" />
		<anim name="Carhit_Tumble" />
		<anim name="donutdrop" />
		<anim name="Fen_Choppa_L1" />
		<anim name="Fen_Choppa_L2" />
		<anim name="Fen_Choppa_L3" />
		<anim name="Fen_Choppa_R1" />
		<anim name="Fen_Choppa_R2" />
		<anim name="Fen_Choppa_R3" />
		<anim name="Hangon_Stun_loop" />
		<anim name="Hangon_Stun_Turn" />
		<anim name="MD_BIKE_2_HANG" />
		<anim name="MD_BIKE_Jmp_BL" />
		<anim name="MD_BIKE_Jmp_F" />
		<anim name="MD_BIKE_Lnd_BL" />
		<anim name="MD_BIKE_Lnd_Die_BL" />
		<anim name="MD_BIKE_Lnd_Die_F" />
		<anim name="MD_BIKE_Lnd_F" />
		<anim name="MD_BIKE_Lnd_Roll" />
		<anim name="MD_BIKE_Lnd_Roll_F" />
		<anim name="MD_BIKE_Punch" />
		<anim name="MD_BIKE_Punch_F" />
		<anim name="MD_BIKE_Shot_F" />
		<anim name="MD_HANG_Lnd_Roll" />
		<anim name="MD_HANG_Loop" /> 
	</group>
	<group name="MD_END">
		<anim name="END_SC1_PLY" />
		<anim name="END_SC1_RYD" />
		<anim name="END_SC1_SMO" />
		<anim name="END_SC1_SWE" />
		<anim name="END_SC2_PLY" />
		<anim name="END_SC2_RYD" />
		<anim name="END_SC2_SMO" />
		<anim name="END_SC2_SWE" /> 
	</group>
	<group name="MEDIC">
		<anim name="CPR" /> 
	</group>
	<group name="MISC">
		<anim name="bitchslap" />
		<anim name="BMX_celebrate" />
		<anim name="BMX_comeon" />
		<anim name="bmx_idleloop_01" />
		<anim name="bmx_idleloop_02" />
		<anim name="bmx_talkleft_in" />
		<anim name="bmx_talkleft_loop" />
		<anim name="bmx_talkleft_out" />
		<anim name="bmx_talkright_in" />
		<anim name="bmx_talkright_loop" />
		<anim name="bmx_talkright_out" />
		<anim name="bng_wndw" />
		<anim name="bng_wndw_02" />
		<anim name="Case_pickup" />
		<anim name="door_jet" />
		<anim name="GRAB_L" />
		<anim name="GRAB_R" />
		<anim name="Hiker_Pose" />
		<anim name="Hiker_Pose_L" />
		<anim name="Idle_Chat_02" />
		<anim name="KAT_Throw_K" />
		<anim name="KAT_Throw_O" />
		<anim name="KAT_Throw_P" />
		<anim name="PASS_Rifle_O" />
		<anim name="PASS_Rifle_Ped" />
		<anim name="PASS_Rifle_Ply" />
		<anim name="pickup_box" />
		<anim name="Plane_door" />
		<anim name="Plane_exit" />
		<anim name="Plane_hijack" />
		<anim name="Plunger_01" />
		<anim name="Plyrlean_loop" />
		<anim name="plyr_shkhead" />
		<anim name="Run_Dive" />
		<anim name="Scratchballs_01" />
		<anim name="SEAT_LR" />
		<anim name="Seat_talk_01" />
		<anim name="Seat_talk_02" />
		<anim name="SEAT_watch" />
		<anim name="smalplane_door" />
		<anim name="smlplane_door" /> 
	</group>
	<group name="MTB">
		<anim name="MTB_back" />
		<anim name="MTB_bunnyhop" />
		<anim name="MTB_drivebyFT" />
		<anim name="MTB_driveby_LHS" />
		<anim name="MTB_driveby_RHS" />
		<anim name="MTB_fwd" />
		<anim name="MTB_getoffBACK" />
		<anim name="MTB_getoffLHS" />
		<anim name="MTB_getoffRHS" />
		<anim name="MTB_jumponL" />
		<anim name="MTB_jumponR" />
		<anim name="MTB_Left" />
		<anim name="MTB_pedal" />
		<anim name="MTB_pushes" />
		<anim name="MTB_Ride" />
		<anim name="MTB_Right" />
		<anim name="MTB_sprint" />
		<anim name="MTB_still" /> 
	</group>
	<group name="MUSCULAR">
		<anim name="MscleWalkst_armed" />
		<anim name="MscleWalkst_Csaw" />
		<anim name="Mscle_rckt_run" />
		<anim name="Mscle_rckt_walkst" />
		<anim name="Mscle_run_Csaw" />
		<anim name="MuscleIdle" />
		<anim name="MuscleIdle_armed" />
		<anim name="MuscleIdle_Csaw" />
		<anim name="MuscleIdle_rocket" />
		<anim name="MuscleRun" />
		<anim name="MuscleRun_armed" />
		<anim name="MuscleSprint" />
		<anim name="MuscleWalk" />
		<anim name="MuscleWalkstart" />
		<anim name="MuscleWalk_armed" />
		<anim name="Musclewalk_Csaw" />
		<anim name="Musclewalk_rocket" /> 
	</group>
	<group name="NEVADA">
		<anim name="NEVADA_getin" />
		<anim name="NEVADA_getout" /> 
	</group>
	<group name="ON_LOOKERS">
		<anim name="lkaround_in" />
		<anim name="lkaround_loop" />
		<anim name="lkaround_out" />
		<anim name="lkup_in" />
		<anim name="lkup_loop" />
		<anim name="lkup_out" />
		<anim name="lkup_point" />
		<anim name="panic_cower" />
		<anim name="panic_hide" />
		<anim name="panic_in" />
		<anim name="panic_loop" />
		<anim name="panic_out" />
		<anim name="panic_point" />
		<anim name="panic_shout" />
		<anim name="Pointup_in" />
		<anim name="Pointup_loop" />
		<anim name="Pointup_out" />
		<anim name="Pointup_shout" />
		<anim name="point_in" />
		<anim name="point_loop" />
		<anim name="point_out" />
		<anim name="shout_01" />
		<anim name="shout_02" />
		<anim name="shout_in" />
		<anim name="shout_loop" />
		<anim name="shout_out" />
		<anim name="wave_in" />
		<anim name="wave_loop" />
		<anim name="wave_out" /> 
	</group>
	<group name="OTB">
		<anim name="betslp_in" />
		<anim name="betslp_lkabt" />
		<anim name="betslp_loop" />
		<anim name="betslp_out" />
		<anim name="betslp_tnk" />
		<anim name="wtchrace_cmon" />
		<anim name="wtchrace_in" />
		<anim name="wtchrace_loop" />
		<anim name="wtchrace_lose" />
		<anim name="wtchrace_out" />
		<anim name="wtchrace_win" /> 
	</group>
	<group name="PARACHUTE">
		<anim name="FALL_skyDive" />
		<anim name="FALL_SkyDive_Accel" />
		<anim name="FALL_skyDive_DIE" />
		<anim name="FALL_SkyDive_L" />
		<anim name="FALL_SkyDive_R" />
		<anim name="PARA_decel" />
		<anim name="PARA_decel_O" />
		<anim name="PARA_float" />
		<anim name="PARA_float_O" />
		<anim name="PARA_Land" />
		<anim name="PARA_Land_O" />
		<anim name="PARA_Land_Water" />
		<anim name="PARA_Land_Water_O" />
		<anim name="PARA_open" />
		<anim name="PARA_open_O" />
		<anim name="PARA_Rip_Land_O" />
		<anim name="PARA_Rip_Loop_O" />
		<anim name="PARA_Rip_O" />
		<anim name="PARA_steerL" />
		<anim name="PARA_steerL_O" />
		<anim name="PARA_steerR" />
		<anim name="PARA_steerR_O" /> 
	</group>
	<group name="PARK">
		<anim name="Tai_Chi_in" />
		<anim name="Tai_Chi_Loop" />
		<anim name="Tai_Chi_Out" /> 
	</group>
	<group name="PAULNMAC">
		<anim name="Piss_in" />
		<anim name="Piss_loop" />
		<anim name="Piss_out" />
		<anim name="PnM_Argue1_A" />
		<anim name="PnM_Argue1_B" />
		<anim name="PnM_Argue2_A" />
		<anim name="PnM_Argue2_B" />
		<anim name="PnM_Loop_A" />
		<anim name="PnM_Loop_B" />
		<anim name="wank_in" />
		<anim name="wank_loop" />
		<anim name="wank_out" /> 
	</group>
	<group name="ped">
		<anim name="abseil" />
		<anim name="ARRESTgun" />
		<anim name="ATM" />
		<anim name="BIKE_elbowL" />
		<anim name="BIKE_elbowR" />
		<anim name="BIKE_fallR" />
		<anim name="BIKE_fall_off" />
		<anim name="BIKE_pickupL" />
		<anim name="BIKE_pickupR" />
		<anim name="BIKE_pullupL" />
		<anim name="BIKE_pullupR" />
		<anim name="bomber" />
		<anim name="CAR_alignHI_LHS" />
		<anim name="CAR_alignHI_RHS" />
		<anim name="CAR_align_LHS" />
		<anim name="CAR_align_RHS" />
		<anim name="CAR_closedoorL_LHS" />
		<anim name="CAR_closedoorL_RHS" />
		<anim name="CAR_closedoor_LHS" />
		<anim name="CAR_closedoor_RHS" />
		<anim name="CAR_close_LHS" />
		<anim name="CAR_close_RHS" />
		<anim name="CAR_crawloutRHS" />
		<anim name="CAR_dead_LHS" />
		<anim name="CAR_dead_RHS" />
		<anim name="CAR_doorlocked_LHS" />
		<anim name="CAR_doorlocked_RHS" />
		<anim name="CAR_fallout_LHS" />
		<anim name="CAR_fallout_RHS" />
		<anim name="CAR_getinL_LHS" />
		<anim name="CAR_getinL_RHS" />
		<anim name="CAR_getin_LHS" />
		<anim name="CAR_getin_RHS" />
		<anim name="CAR_getoutL_LHS" />
		<anim name="CAR_getoutL_RHS" />
		<anim name="CAR_getout_LHS" />
		<anim name="CAR_getout_RHS" />
		<anim name="car_hookertalk" />
		<anim name="CAR_jackedLHS" />
		<anim name="CAR_jackedRHS" />
		<anim name="CAR_jumpin_LHS" />
		<anim name="CAR_LB" />
		<anim name="CAR_LB_pro" />
		<anim name="CAR_LB_weak" />
		<anim name="CAR_LjackedLHS" />
		<anim name="CAR_LjackedRHS" />
		<anim name="CAR_Lshuffle_RHS" />
		<anim name="CAR_Lsit" />
		<anim name="CAR_open_LHS" />
		<anim name="CAR_open_RHS" />
		<anim name="CAR_pulloutL_LHS" />
		<anim name="CAR_pulloutL_RHS" />
		<anim name="CAR_pullout_LHS" />
		<anim name="CAR_pullout_RHS" />
		<anim name="CAR_Qjacked" />
		<anim name="CAR_rolldoor" />
		<anim name="CAR_rolldoorLO" />
		<anim name="CAR_rollout_LHS" />
		<anim name="CAR_rollout_RHS" />
		<anim name="CAR_shuffle_RHS" />
		<anim name="CAR_sit" />
		<anim name="CAR_sitp" />
		<anim name="CAR_sitpLO" />
		<anim name="CAR_sit_pro" />
		<anim name="CAR_sit_weak" />
		<anim name="CAR_tune_radio" />
		<anim name="CLIMB_idle" />
		<anim name="CLIMB_jump" />
		<anim name="CLIMB_jump2fall" />
		<anim name="CLIMB_jump_B" />
		<anim name="CLIMB_Pull" />
		<anim name="CLIMB_Stand" />
		<anim name="CLIMB_Stand_finish" />
		<anim name="cower" />
		<anim name="Crouch_Roll_L" />
		<anim name="Crouch_Roll_R" />
		<anim name="DAM_armL_frmBK" />
		<anim name="DAM_armL_frmFT" />
		<anim name="DAM_armL_frmLT" />
		<anim name="DAM_armR_frmBK" />
		<anim name="DAM_armR_frmFT" />
		<anim name="DAM_armR_frmRT" />
		<anim name="DAM_LegL_frmBK" />
		<anim name="DAM_LegL_frmFT" />
		<anim name="DAM_LegL_frmLT" />
		<anim name="DAM_LegR_frmBK" />
		<anim name="DAM_LegR_frmFT" />
		<anim name="DAM_LegR_frmRT" />
		<anim name="DAM_stomach_frmBK" />
		<anim name="DAM_stomach_frmFT" />
		<anim name="DAM_stomach_frmLT" />
		<anim name="DAM_stomach_frmRT" />
		<anim name="DOOR_LHinge_O" />
		<anim name="DOOR_RHinge_O" />
		<anim name="DrivebyL_L" />
		<anim name="DrivebyL_R" />
		<anim name="Driveby_L" />
		<anim name="Driveby_R" />
		<anim name="DRIVE_BOAT" />
		<anim name="DRIVE_BOAT_back" />
		<anim name="DRIVE_BOAT_L" />
		<anim name="DRIVE_BOAT_R" />
		<anim name="Drive_L" />
		<anim name="Drive_LO_l" />
		<anim name="Drive_LO_R" />
		<anim name="Drive_L_pro" />
		<anim name="Drive_L_pro_slow" />
		<anim name="Drive_L_slow" />
		<anim name="Drive_L_weak" />
		<anim name="Drive_L_weak_slow" />
		<anim name="Drive_R" />
		<anim name="Drive_R_pro" />
		<anim name="Drive_R_pro_slow" />
		<anim name="Drive_R_slow" />
		<anim name="Drive_R_weak" />
		<anim name="Drive_R_weak_slow" />
		<anim name="Drive_truck" />
		<anim name="DRIVE_truck_back" />
		<anim name="DRIVE_truck_L" />
		<anim name="DRIVE_truck_R" />
		<anim name="Drown" />
		<anim name="DUCK_cower" />
		<anim name="endchat_01" />
		<anim name="endchat_02" />
		<anim name="endchat_03" />
		<anim name="EV_dive" />
		<anim name="EV_step" />
		<anim name="facanger" />
		<anim name="facgum" />
		<anim name="facsurp" />
		<anim name="facsurpm" />
		<anim name="factalk" />
		<anim name="facurios" />
		<anim name="FALL_back" />
		<anim name="FALL_collapse" />
		<anim name="FALL_fall" />
		<anim name="FALL_front" />
		<anim name="FALL_glide" />
		<anim name="FALL_land" />
		<anim name="FALL_skyDive" />
		<anim name="Fight2Idle" />
		<anim name="FightA_1" />
		<anim name="FightA_2" />
		<anim name="FightA_3" />
		<anim name="FightA_block" />
		<anim name="FightA_G" />
		<anim name="FightA_M" />
		<anim name="FIGHTIDLE" />
		<anim name="FightShB" />
		<anim name="FightShF" />
		<anim name="FightSh_BWD" />
		<anim name="FightSh_FWD" />
		<anim name="FightSh_Left" />
		<anim name="FightSh_Right" />
		<anim name="flee_lkaround_01" />
		<anim name="FLOOR_hit" />
		<anim name="FLOOR_hit_f" />
		<anim name="fucku" />
		<anim name="gang_gunstand" />
		<anim name="gas_cwr" />
		<anim name="getup" />
		<anim name="getup_front" />
		<anim name="gum_eat" />
		<anim name="GunCrouchBwd" />
		<anim name="GunCrouchFwd" />
		<anim name="GunMove_BWD" />
		<anim name="GunMove_FWD" />
		<anim name="GunMove_L" />
		<anim name="GunMove_R" />
		<anim name="Gun_2_IDLE" />
		<anim name="GUN_BUTT" />
		<anim name="GUN_BUTT_crouch" />
		<anim name="Gun_stand" />
		<anim name="handscower" />
		<anim name="handsup" />
		<anim name="HitA_1" />
		<anim name="HitA_2" />
		<anim name="HitA_3" />
		<anim name="HIT_back" />
		<anim name="HIT_behind" />
		<anim name="HIT_front" />
		<anim name="HIT_GUN_BUTT" />
		<anim name="HIT_L" />
		<anim name="HIT_R" />
		<anim name="HIT_walk" />
		<anim name="HIT_wall" />
		<anim name="Idlestance_fat" />
		<anim name="idlestance_old" />
		<anim name="IDLE_armed" />
		<anim name="IDLE_chat" />
		<anim name="IDLE_csaw" />
		<anim name="Idle_Gang1" />
		<anim name="IDLE_HBHB" />
		<anim name="IDLE_ROCKET" />
		<anim name="IDLE_stance" />
		<anim name="IDLE_taxi" />
		<anim name="IDLE_tired" />
		<anim name="Jetpack_Idle" />
		<anim name="JOG_femaleA" />
		<anim name="JOG_maleA" />
		<anim name="JUMP_glide" />
		<anim name="JUMP_land" />
		<anim name="JUMP_launch" />
		<anim name="JUMP_launch_R" />
		<anim name="KART_drive" />
		<anim name="KART_L" />
		<anim name="KART_LB" />
		<anim name="KART_R" />
		<anim name="KD_left" />
		<anim name="KD_right" />
		<anim name="KO_shot_face" />
		<anim name="KO_shot_front" />
		<anim name="KO_shot_stom" />
		<anim name="KO_skid_back" />
		<anim name="KO_skid_front" />
		<anim name="KO_spin_L" />
		<anim name="KO_spin_R" />
		<anim name="pass_Smoke_in_car" />
		<anim name="phone_in" />
		<anim name="phone_out" />
		<anim name="phone_talk" />
		<anim name="Player_Sneak" />
		<anim name="Player_Sneak_walkstart" />
		<anim name="roadcross" />
		<anim name="roadcross_female" />
		<anim name="roadcross_gang" />
		<anim name="roadcross_old" />
		<anim name="run_1armed" />
		<anim name="run_armed" />
		<anim name="run_civi" />
		<anim name="run_csaw" />
		<anim name="run_fat" />
		<anim name="run_fatold" />
		<anim name="run_gang1" />
		<anim name="run_left" />
		<anim name="run_old" />
		<anim name="run_player" />
		<anim name="run_right" />
		<anim name="run_rocket" />
		<anim name="Run_stop" />
		<anim name="Run_stopR" />
		<anim name="Run_Wuzi" />
		<anim name="SEAT_down" />
		<anim name="SEAT_idle" />
		<anim name="SEAT_up" />
		<anim name="SHOT_leftP" />
		<anim name="SHOT_partial" />
		<anim name="SHOT_partial_B" />
		<anim name="SHOT_rightP" />
		<anim name="Shove_Partial" />
		<anim name="Smoke_in_car" />
		<anim name="sprint_civi" />
		<anim name="sprint_panic" />
		<anim name="Sprint_Wuzi" />
		<anim name="swat_run" />
		<anim name="Swim_Tread" />
		<anim name="Tap_hand" />
		<anim name="Tap_handP" />
		<anim name="turn_180" />
		<anim name="Turn_L" />
		<anim name="Turn_R" />
		<anim name="WALK_armed" />
		<anim name="WALK_civi" />
		<anim name="WALK_csaw" />
		<anim name="Walk_DoorPartial" />
		<anim name="WALK_drunk" />
		<anim name="WALK_fat" />
		<anim name="WALK_fatold" />
		<anim name="WALK_gang1" />
		<anim name="WALK_gang2" />
		<anim name="WALK_old" />
		<anim name="WALK_player" />
		<anim name="WALK_rocket" />
		<anim name="WALK_shuffle" />
		<anim name="WALK_start" />
		<anim name="WALK_start_armed" />
		<anim name="WALK_start_csaw" />
		<anim name="WALK_start_rocket" />
		<anim name="Walk_Wuzi" />
		<anim name="WEAPON_crouch" />
		<anim name="woman_idlestance" />
		<anim name="woman_run" />
		<anim name="WOMAN_runbusy" />
		<anim name="WOMAN_runfatold" />
		<anim name="woman_runpanic" />
		<anim name="WOMAN_runsexy" />
		<anim name="WOMAN_walkbusy" />
		<anim name="WOMAN_walkfatold" />
		<anim name="WOMAN_walknorm" />
		<anim name="WOMAN_walkold" />
		<anim name="WOMAN_walkpro" />
		<anim name="WOMAN_walksexy" />
		<anim name="WOMAN_walkshop" />
		<anim name="XPRESSscratch" /> 
	</group>
	<group name="PLAYER_DVBYS">
		<anim name="Plyr_DrivebyBwd" />
		<anim name="Plyr_DrivebyFwd" />
		<anim name="Plyr_DrivebyLHS" />
		<anim name="Plyr_DrivebyRHS" /> 
	</group>
	<group name="PLAYIDLES">
		<anim name="shift" />
		<anim name="shldr" />
		<anim name="stretch" />
		<anim name="strleg" />
		<anim name="time" /> 
	</group>
	<group name="POLICE">
		<anim name="CopTraf_Away" />
		<anim name="CopTraf_Come" />
		<anim name="CopTraf_Left" />
		<anim name="CopTraf_Stop" />
		<anim name="COP_getoutcar_LHS" />
		<anim name="Cop_move_FWD" />
		<anim name="crm_drgbst_01" />
		<anim name="Door_Kick" />
		<anim name="plc_drgbst_01" />
		<anim name="plc_drgbst_02" /> 
	</group>
	<group name="POOL">
		<anim name="POOL_ChalkCue" />
		<anim name="POOL_Idle_Stance" />
		<anim name="POOL_Long_Shot" />
		<anim name="POOL_Long_Shot_O" />
		<anim name="POOL_Long_Start" />
		<anim name="POOL_Long_Start_O" />
		<anim name="POOL_Med_Shot" />
		<anim name="POOL_Med_Shot_O" />
		<anim name="POOL_Med_Start" />
		<anim name="POOL_Med_Start_O" />
		<anim name="POOL_Place_White" />
		<anim name="POOL_Short_Shot" />
		<anim name="POOL_Short_Shot_O" />
		<anim name="POOL_Short_Start" />
		<anim name="POOL_Short_Start_O" />
		<anim name="POOL_Walk" />
		<anim name="POOL_Walk_Start" />
		<anim name="POOL_XLong_Shot" />
		<anim name="POOL_XLong_Shot_O" />
		<anim name="POOL_XLong_Start" />
		<anim name="POOL_XLong_Start_O" /> 
	</group>
	<group name="POOR">
		<anim name="WINWASH_Start" />
		<anim name="WINWASH_Wash2Beg" /> 
	</group>
	<group name="PYTHON">
		<anim name="python_crouchfire" />
		<anim name="python_crouchreload" />
		<anim name="python_fire" />
		<anim name="python_fire_poor" />
		<anim name="python_reload" /> 
	</group>
	<group name="QUAD">
		<anim name="QUAD_back" />
		<anim name="QUAD_driveby_FT" />
		<anim name="QUAD_driveby_LHS" />
		<anim name="QUAD_driveby_RHS" />
		<anim name="QUAD_FWD" />
		<anim name="QUAD_getoff_B" />
		<anim name="QUAD_getoff_LHS" />
		<anim name="QUAD_getoff_RHS" />
		<anim name="QUAD_geton_LHS" />
		<anim name="QUAD_geton_RHS" />
		<anim name="QUAD_hit" />
		<anim name="QUAD_kick" />
		<anim name="QUAD_Left" />
		<anim name="QUAD_passenger" />
		<anim name="QUAD_reverse" />
		<anim name="QUAD_ride" />
		<anim name="QUAD_Right" /> 
	</group>
	<group name="QUAD_DBZ">
		<anim name="Pass_Driveby_BWD" />
		<anim name="Pass_Driveby_FWD" />
		<anim name="Pass_Driveby_LHS" />
		<anim name="Pass_Driveby_RHS" /> 
	</group>
	<group name="RAPPING">
		<anim name="Laugh_01" />
		<anim name="RAP_A_IN" />
		<anim name="RAP_A_Loop" />
		<anim name="RAP_A_OUT" />
		<anim name="RAP_B_IN" />
		<anim name="RAP_B_Loop" />
		<anim name="RAP_B_OUT" />
		<anim name="RAP_C_Loop" /> 
	</group>
	<group name="RIFLE">
		<anim name="RIFLE_crouchfire" />
		<anim name="RIFLE_crouchload" />
		<anim name="RIFLE_fire" />
		<anim name="RIFLE_fire_poor" />
		<anim name="RIFLE_load" /> 
	</group>
	<group name="RIOT">
		<anim name="RIOT_ANGRY" />
		<anim name="RIOT_ANGRY_B" />
		<anim name="RIOT_challenge" />
		<anim name="RIOT_CHANT" />
		<anim name="RIOT_FUKU" />
		<anim name="RIOT_PUNCHES" />
		<anim name="RIOT_shout" /> 
	</group>
	<group name="ROB_BANK">
		<anim name="CAT_Safe_End" />
		<anim name="CAT_Safe_Open" />
		<anim name="CAT_Safe_Open_O" />
		<anim name="CAT_Safe_Rob" />
		<anim name="SHP_HandsUp_Scr" /> 
	</group>
	<group name="ROCKET">
		<anim name="idle_rocket" />
		<anim name="RocketFire" />
		<anim name="run_rocket" />
		<anim name="walk_rocket" />
		<anim name="WALK_start_rocket" /> 
	</group>
	<group name="RUSTLER">
		<anim name="Plane_align_LHS" />
		<anim name="Plane_close" />
		<anim name="Plane_getin" />
		<anim name="Plane_getout" />
		<anim name="Plane_open" /> 
	</group>
	<group name="RYDER">
		<anim name="RYD_Beckon_01" />
		<anim name="RYD_Beckon_02" />
		<anim name="RYD_Beckon_03" />
		<anim name="RYD_Die_PT1" />
		<anim name="RYD_Die_PT2" />
		<anim name="Van_Crate_L" />
		<anim name="Van_Crate_R" />
		<anim name="Van_Fall_L" />
		<anim name="Van_Fall_R" />
		<anim name="Van_Lean_L" />
		<anim name="Van_Lean_R" />
		<anim name="VAN_PickUp_E" />
		<anim name="VAN_PickUp_S" />
		<anim name="Van_Stand" />
		<anim name="Van_Stand_Crate" />
		<anim name="Van_Throw" /> 
	</group>
	<group name="SCRATCHING">
		<anim name="scdldlp" />
		<anim name="scdlulp" />
		<anim name="scdrdlp" />
		<anim name="scdrulp" />
		<anim name="sclng_l" />
		<anim name="sclng_r" />
		<anim name="scmid_l" />
		<anim name="scmid_r" />
		<anim name="scshrtl" />
		<anim name="scshrtr" />
		<anim name="sc_ltor" />
		<anim name="sc_rtol" /> 
	</group>
	<group name="SHAMAL">
		<anim name="SHAMAL_align" />
		<anim name="SHAMAL_getin_LHS" />
		<anim name="SHAMAL_getout_LHS" />
		<anim name="SHAMAL_open" /> 
	</group>
	<group name="SHOP">
		<anim name="ROB_2Idle" />
		<anim name="ROB_Loop" />
		<anim name="ROB_Loop_Threat" />
		<anim name="ROB_Shifty" />
		<anim name="ROB_StickUp_In" />
		<anim name="SHP_Duck" />
		<anim name="SHP_Duck_Aim" />
		<anim name="SHP_Duck_Fire" />
		<anim name="SHP_Gun_Aim" />
		<anim name="SHP_Gun_Duck" />
		<anim name="SHP_Gun_Fire" />
		<anim name="SHP_Gun_Grab" />
		<anim name="SHP_Gun_Threat" />
		<anim name="SHP_HandsUp_Scr" />
		<anim name="SHP_Jump_Glide" />
		<anim name="SHP_Jump_Land" />
		<anim name="SHP_Jump_Launch" />
		<anim name="SHP_Rob_GiveCash" />
		<anim name="SHP_Rob_HandsUp" />
		<anim name="SHP_Rob_React" />
		<anim name="SHP_Serve_End" />
		<anim name="SHP_Serve_Idle" />
		<anim name="SHP_Serve_Loop" />
		<anim name="SHP_Serve_Start" />
		<anim name="Smoke_RYD" /> 
	</group>
	<group name="SHOTGUN">
		<anim name="shotgun_crouchfire" />
		<anim name="shotgun_fire" />
		<anim name="shotgun_fire_poor" /> 
	</group>
	<group name="SILENCED">
		<anim name="CrouchReload" />
		<anim name="SilenceCrouchfire" />
		<anim name="Silence_fire" />
		<anim name="Silence_reload" /> 
	</group>
	<group name="SKATE">
		<anim name="skate_idle" />
		<anim name="skate_run" />
		<anim name="skate_sprint" /> 
	</group>
	<group name="SMOKING">
		<anim name="F_smklean_loop" />
		<anim name="M_smklean_loop" />
		<anim name="M_smkstnd_loop" />
		<anim name="M_smk_drag" />
		<anim name="M_smk_in" />
		<anim name="M_smk_loop" />
		<anim name="M_smk_out" />
		<anim name="M_smk_tap" /> 
	</group>
	<group name="SNIPER">
		<anim name="WEAPON_sniper" /> 
	</group>
	<group name="SPRAYCAN">
		<anim name="spraycan_fire" />
		<anim name="spraycan_full" /> 
	</group>
	<group name="STRIP">
		<anim name="PLY_CASH" />
		<anim name="PUN_CASH" />
		<anim name="PUN_HOLLER" />
		<anim name="PUN_LOOP" />
		<anim name="strip_A" />
		<anim name="strip_B" />
		<anim name="strip_C" />
		<anim name="strip_D" />
		<anim name="strip_E" />
		<anim name="strip_F" />
		<anim name="strip_G" />
		<anim name="STR_A2B" />
		<anim name="STR_B2A" />
		<anim name="STR_B2C" />
		<anim name="STR_C1" />
		<anim name="STR_C2" />
		<anim name="STR_C2B" />
		<anim name="STR_Loop_A" />
		<anim name="STR_Loop_B" />
		<anim name="STR_Loop_C" /> 
	</group>
	<group name="SUNBATHE">
		<anim name="batherdown" />
		<anim name="batherup" />
		<anim name="Lay_Bac_in" />
		<anim name="Lay_Bac_out" />
		<anim name="ParkSit_M_IdleA" />
		<anim name="ParkSit_M_IdleB" />
		<anim name="ParkSit_M_IdleC" />
		<anim name="ParkSit_M_in" />
		<anim name="ParkSit_M_out" />
		<anim name="ParkSit_W_idleA" />
		<anim name="ParkSit_W_idleB" />
		<anim name="ParkSit_W_idleC" />
		<anim name="ParkSit_W_in" />
		<anim name="ParkSit_W_out" />
		<anim name="SBATHE_F_LieB2Sit" />
		<anim name="SBATHE_F_Out" />
		<anim name="SitnWait_in_W" />
		<anim name="SitnWait_out_W" /> 
	</group>
	<group name="SWAT">
		<anim name="gnstwall_injurd" />
		<anim name="JMP_Wall1m_180" />
		<anim name="Rail_fall" />
		<anim name="Rail_fall_crawl" />
		<anim name="swt_breach_01" />
		<anim name="swt_breach_02" />
		<anim name="swt_breach_03" />
		<anim name="swt_go" />
		<anim name="swt_lkt" />
		<anim name="swt_sty" />
		<anim name="swt_vent_01" />
		<anim name="swt_vent_02" />
		<anim name="swt_vnt_sht_die" />
		<anim name="swt_vnt_sht_in" />
		<anim name="swt_vnt_sht_loop" />
		<anim name="swt_wllpk_L" />
		<anim name="swt_wllpk_L_back" />
		<anim name="swt_wllpk_R" />
		<anim name="swt_wllpk_R_back" />
		<anim name="swt_wllshoot_in_L" />
		<anim name="swt_wllshoot_in_R" />
		<anim name="swt_wllshoot_out_L" />
		<anim name="swt_wllshoot_out_R" /> 
	</group>
	<group name="SWEET">
		<anim name="ho_ass_slapped" />
		<anim name="LaFin_Player" />
		<anim name="LaFin_Sweet" />
		<anim name="plyr_hndshldr_01" />
		<anim name="sweet_ass_slap" />
		<anim name="sweet_hndshldr_01" />
		<anim name="Sweet_injuredloop" /> 
	</group>
	<group name="SWIM">
		<anim name="Swim_Breast" />
		<anim name="SWIM_crawl" />
		<anim name="Swim_Dive_Under" />
		<anim name="Swim_Glide" />
		<anim name="Swim_jumpout" />
		<anim name="Swim_Tread" />
		<anim name="Swim_Under" /> 
	</group>
	<group name="SWORD">
		<anim name="sword_1" />
		<anim name="sword_2" />
		<anim name="sword_3" />
		<anim name="sword_4" />
		<anim name="sword_block" />
		<anim name="Sword_Hit_1" />
		<anim name="Sword_Hit_2" />
		<anim name="Sword_Hit_3" />
		<anim name="sword_IDLE" />
		<anim name="sword_part" /> 
	</group>
	<group name="TANK">
		<anim name="TANK_align_LHS" />
		<anim name="TANK_close_LHS" />
		<anim name="TANK_doorlocked" />
		<anim name="TANK_getin_LHS" />
		<anim name="TANK_getout_LHS" />
		<anim name="TANK_open_LHS" /> 
	</group>
	<group name="TATTOOS">
		<anim name="TAT_ArmL_In_O" />
		<anim name="TAT_ArmL_In_P" />
		<anim name="TAT_ArmL_In_T" />
		<anim name="TAT_ArmL_Out_O" />
		<anim name="TAT_ArmL_Out_P" />
		<anim name="TAT_ArmL_Out_T" />
		<anim name="TAT_ArmL_Pose_O" />
		<anim name="TAT_ArmL_Pose_P" />
		<anim name="TAT_ArmL_Pose_T" />
		<anim name="TAT_ArmR_In_O" />
		<anim name="TAT_ArmR_In_P" />
		<anim name="TAT_ArmR_In_T" />
		<anim name="TAT_ArmR_Out_O" />
		<anim name="TAT_ArmR_Out_P" />
		<anim name="TAT_ArmR_Out_T" />
		<anim name="TAT_ArmR_Pose_O" />
		<anim name="TAT_ArmR_Pose_P" />
		<anim name="TAT_ArmR_Pose_T" />
		<anim name="TAT_Back_In_O" />
		<anim name="TAT_Back_In_P" />
		<anim name="TAT_Back_In_T" />
		<anim name="TAT_Back_Out_O" />
		<anim name="TAT_Back_Out_P" />
		<anim name="TAT_Back_Out_T" />
		<anim name="TAT_Back_Pose_O" />
		<anim name="TAT_Back_Pose_P" />
		<anim name="TAT_Back_Pose_T" />
		<anim name="TAT_Back_Sit_In_P" />
		<anim name="TAT_Back_Sit_Loop_P" />
		<anim name="TAT_Back_Sit_Out_P" />
		<anim name="TAT_Bel_In_O" />
		<anim name="TAT_Bel_In_T" />
		<anim name="TAT_Bel_Out_O" />
		<anim name="TAT_Bel_Out_T" />
		<anim name="TAT_Bel_Pose_O" />
		<anim name="TAT_Bel_Pose_T" />
		<anim name="TAT_Che_In_O" />
		<anim name="TAT_Che_In_P" />
		<anim name="TAT_Che_In_T" />
		<anim name="TAT_Che_Out_O" />
		<anim name="TAT_Che_Out_P" />
		<anim name="TAT_Che_Out_T" />
		<anim name="TAT_Che_Pose_O" />
		<anim name="TAT_Che_Pose_P" />
		<anim name="TAT_Che_Pose_T" />
		<anim name="TAT_Drop_O" />
		<anim name="TAT_Idle_Loop_O" />
		<anim name="TAT_Idle_Loop_T" />
		<anim name="TAT_Sit_In_O" />
		<anim name="TAT_Sit_In_P" />
		<anim name="TAT_Sit_In_T" />
		<anim name="TAT_Sit_Loop_O" />
		<anim name="TAT_Sit_Loop_P" />
		<anim name="TAT_Sit_Loop_T" />
		<anim name="TAT_Sit_Out_O" />
		<anim name="TAT_Sit_Out_P" />
		<anim name="TAT_Sit_Out_T" /> 
	</group>
	<group name="TEC">
		<anim name="TEC_crouchfire" />
		<anim name="TEC_crouchreload" />
		<anim name="TEC_fire" />
		<anim name="TEC_reload" /> 
	</group>
	<group name="TRAIN">
		<anim name="tran_gtup" />
		<anim name="tran_hng" />
		<anim name="tran_ouch" />
		<anim name="tran_stmb" /> 
	</group>
	<group name="TRUCK">
		<anim name="TRUCK_ALIGN_LHS" />
		<anim name="TRUCK_ALIGN_RHS" />
		<anim name="TRUCK_closedoor_LHS" />
		<anim name="TRUCK_closedoor_RHS" />
		<anim name="TRUCK_close_LHS" />
		<anim name="TRUCK_close_RHS" />
		<anim name="TRUCK_getin_LHS" />
		<anim name="TRUCK_getin_RHS" />
		<anim name="TRUCK_getout_LHS" />
		<anim name="TRUCK_getout_RHS" />
		<anim name="TRUCK_jackedLHS" />
		<anim name="TRUCK_jackedRHS" />
		<anim name="TRUCK_open_LHS" />
		<anim name="TRUCK_open_RHS" />
		<anim name="TRUCK_pullout_LHS" />
		<anim name="TRUCK_pullout_RHS" />
		<anim name="TRUCK_Shuffle" /> 
	</group>
	<group name="UZI">
		<anim name="UZI_crouchfire" />
		<anim name="UZI_crouchreload" />
		<anim name="UZI_fire" />
		<anim name="UZI_fire_poor" />
		<anim name="UZI_reload" /> 
	</group>
	<group name="VAN">
		<anim name="VAN_close_back_LHS" />
		<anim name="VAN_close_back_RHS" />
		<anim name="VAN_getin_Back_LHS" />
		<anim name="VAN_getin_Back_RHS" />
		<anim name="VAN_getout_back_LHS" />
		<anim name="VAN_getout_back_RHS" />
		<anim name="VAN_open_back_LHS" />
		<anim name="VAN_open_back_RHS" /> 
	</group>
	<group name="VENDING">
		<anim name="VEND_Drink2_P" />
		<anim name="VEND_Drink_P" />
		<anim name="vend_eat1_P" />
		<anim name="VEND_Eat_P" />
		<anim name="VEND_Use" />
		<anim name="VEND_Use_pt2" /> 
	</group>
	<group name="VORTEX">
		<anim name="CAR_jumpin_LHS" />
		<anim name="CAR_jumpin_RHS" />
		<anim name="vortex_getout_LHS" />
		<anim name="vortex_getout_RHS" /> 
	</group>
	<group name="WAYFARER">
		<anim name="WF_Back" />
		<anim name="WF_drivebyFT" />
		<anim name="WF_drivebyLHS" />
		<anim name="WF_drivebyRHS" />
		<anim name="WF_Fwd" />
		<anim name="WF_getoffBACK" />
		<anim name="WF_getoffLHS" />
		<anim name="WF_getoffRHS" />
		<anim name="WF_hit" />
		<anim name="WF_jumponL" />
		<anim name="WF_jumponR" />
		<anim name="WF_kick" />
		<anim name="WF_Left" />
		<anim name="WF_passenger" />
		<anim name="WF_pushes" />
		<anim name="WF_Ride" />
		<anim name="WF_Right" />
		<anim name="WF_Still" /> 
	</group>
	<group name="WEAPONS">
		<anim name="SHP_1H_Lift" />
		<anim name="SHP_1H_Lift_End" />
		<anim name="SHP_1H_Ret" />
		<anim name="SHP_1H_Ret_S" />
		<anim name="SHP_2H_Lift" />
		<anim name="SHP_2H_Lift_End" />
		<anim name="SHP_2H_Ret" />
		<anim name="SHP_2H_Ret_S" />
		<anim name="SHP_Ar_Lift" />
		<anim name="SHP_Ar_Lift_End" />
		<anim name="SHP_Ar_Ret" />
		<anim name="SHP_Ar_Ret_S" />
		<anim name="SHP_G_Lift_In" />
		<anim name="SHP_G_Lift_Out" />
		<anim name="SHP_Tray_In" />
		<anim name="SHP_Tray_Out" />
		<anim name="SHP_Tray_Pose" /> 
	</group>
	<group name="WUZI">
		<anim name="CS_Dead_Guy" />
		<anim name="CS_Plyr_pt1" />
		<anim name="CS_Plyr_pt2" />
		<anim name="CS_Wuzi_pt1" />
		<anim name="CS_Wuzi_pt2" />
		<anim name="Walkstart_Idle_01" />
		<anim name="Wuzi_follow" />
		<anim name="Wuzi_Greet_Plyr" />
		<anim name="Wuzi_Greet_Wuzi" />
		<anim name="Wuzi_grnd_chk" />
		<anim name="Wuzi_stand_loop" />
		<anim name="Wuzi_Walk" />
	</group>
</catalog> 

 

 

por si te da pereza buscarla asi búscalo acá están mas ordenadas

 

estas animaciones son las del freeroam creo que son todas las que existen y las mayoría usan estas tipo de animaciones suerte amigo ;D

si puedes fijarte mas abajo de esas animaciones del link que te eh dado estan unas funciones que te ayudaran

Editado por Therichter

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Invitado
Responder a este tema...

×   Pegar como texto enriquecido.   Pegar como texto sin formato

  Only 75 emoji are allowed.

×   Tu enlace se ha incrustado automáticamente..   Mostrar como un enlace en su lugar

×   Se ha restaurado el contenido anterior.   Limpiar editor

×   No se pueden pegar imágenes directamente. Carga o inserta imágenes desde la URL.

  • Explorando recientemente   0 miembros

    • No hay usuarios registrados viendo esta página.
×
×
  • Crear nuevo...